BIG ONE new HP concept
A simple RPG-like UI system to show how I'd like my health system to work.
Press the buttons to do different things
This DOES NOT work like normal HP. Instead, you need to wittle down your enemy's HP and stamina until they're weak enough that you can take them down with a fully-charged power attack.
I came up with this because I found "death of a thousand cuts" combat to be boring and unsatisfying. This is a first version I made in an hour, if there are any glaring problems with playing it, or better formulas that would handle that kind of gameplay, let me know!
Status | Prototype |
Platforms | HTML5 |
Author | Mark Aldrich |
Genre | Role Playing, Simulation |
Made with | Unity |
Tags | 2D, Boring, Boss battle, JRPG, Prototype, Short, Simple, Singleplayer, Unity |
Development log
- Edited to make Stamina more clearMay 24, 2024
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