Basic prototype of the first pillar of "The Big One" an RTS/RPG/everything else hybrid game of my dreams!

First Pillar: A living world where two nations are constantly fighting

Second Pillar: An RPG where the game-genre changes based on your skill-tree choices.

TUTORIAL:

WASD movement, left click to attack enemies.

The circle around you is the max attack range, which is based on your available stamina.  Attacking distant targets does less damage, and uses more stamina.

Visit the City to purchase upgrades.

You can capture structures and wagons simply by moving over them and having more than 0 stamina.

STRUCTURES:

Cities: consumes resources, builds armies, sells upgrades to the player.

Villages: produces resources, ships them to cities via wagon.

Castles: defenders congregate here.  Produce a defensive aura that reduces incoming damage.

COMMAND:  Allows you to select friendly armies and make them go places.  It also allows you to zoom the camera out with the SCROLL WHEEL and see more of the world.

MAGIC:  Lets you cast spells.  HOLD DOWN LMB to charge a spell, let go to release.  Nature refills magic faster.

NATURE: nature naturally grows wherever people aren't.  It charges magic faster, and occasionally spawn monsters that attack everything around them.

WINNING:  Win by taking over the world!  Then survive the impending apocalypse!  Your points total is how many seconds you survive the End for.

Download

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Click download now to get access to the following files:

2D BigOne Prototype.zip 34 MB

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