You can now rotate stuff!
Yeah, all that stuff I wrote in the description!
There's now a food pipeline (Water>Grain>Bread)
you can rotate card outputs by pressing R
You can cancel building, or delete cards, by right clicking
I added a game restart button under the options menu, in case something goes wrong.
Right now, the game has a huge issue with Dudes going to a building, and either doing too much work or no work at all, and moving on. The way the game is set up right now is: Each building will check if a dude and recipe inputs are present. If they are, the output will be created. Dudes automatically gain or lose a need by virtue of being in the building, like they'll loose 5 amusement per second while at the farm, and leave when their rest runs out, or their money (a hidden resource I haven't made a UI for yet) gets full. I'm thinking of changing it so each need has a constant low drain, then a sudden drop when a dude crafts something. I should probably also make it so dudes only make one thing before leaving, or wait a set time if the necessary resources arent there. I'll think about it while playing Oblivion.
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Town Line
An automation colony sim card game, made live
Status | In development |
Author | Mark Aldrich |
Genre | Simulation, Card Game |
Tags | 2D, Automation, City Builder, Indie, No AI, Short, Singleplayer, Sprites |
More posts
- 06 Complete Refactor, Expansion incomming!9 days ago
- AAAAAAAAAAAAAAAAAAAAAAA14 days ago
- Dudes can now die16 days ago
- Added dudes and camera movement16 days ago
- I'm making a game on stream16 days ago
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